AI Insights · Timothy · July 2021
Top 5 Shoot'em Up Games on Android in Kuwait: Q2 2021
Discover the performance trends of the top 5 Shoot'em Up games on Android in Kuwait during Q2 2021, including key metrics such as weekly downloads, revenue, and active users.
Throughout the second quarter of 2021, the top 5 Shoot'em Up games on the Android platform in Kuwait exhibited varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at their performance:
Hunt Royale: Action RPG Battle
During Q2 2021, Hunt Royale: Action RPG Battle saw its weekly revenue peak at approximately $1K in the week of May 3rd. However, this was followed by fluctuations, with revenue dropping to $52 by the end of May before rebounding to $918 in the last week. Weekly downloads were modest, peaking at 56 in early April and declining to single digits by the end of June. The game maintained a relatively stable number of weekly active users, starting at 33 and reaching a high of 83 in mid-April before settling at 39 by the end of the quarter.
Mr Autofire
Mr Autofire experienced a notable peak in weekly revenue at $612 in late April, followed by a decline to $88 by the end of June. Weekly downloads showed a peak of 75 in early May, with a general downward trend to 10 by the end of the quarter. Active users were relatively stable, starting at 132 and peaking at 188 in early May before ending the quarter at 106.
1945 Air Force: Airplane games
1945 Air Force: Airplane games demonstrated strong performance with significant weekly downloads, peaking at over 3K in mid-April and maintaining high numbers throughout the quarter. Weekly revenue showed consistent performance, peaking at $433 in early May, with fluctuations around the $200-$400 range. The game also had a robust number of active users, starting at 5.4K and peaking at 13.3K in mid-April before ending the quarter at 9.3K.
Archero
Archero maintained steady weekly revenue, peaking at $251 in early May and fluctuating around $100-$200 for the rest of the quarter. Weekly downloads were consistent, hovering around the mid-20s, while active users remained stable around 900, peaking at 951 in early April before ending the quarter at 764.
WinWing: Space Shooter
WinWing: Space Shooter showed varied performance, with weekly revenue peaking at $273 at the start of the quarter but experiencing significant drops, including a low of $4 at the end of May. Downloads were minimal, with a notable increase to 36 by the end of June. Active users started at 68, dipped to 40 in June, and rebounded to 67 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.